About
Hi! I’m Anton. This is my personal corner — notes on game dev, tools, processes, and life.
Why this blog
First and foremost, it’s for myself: to capture what I did and why, so I can easily revisit decisions later — and look back with some healthy retrospection. Most posts will be about Unity development, but it won’t be limited to that; there are plenty of interesting things outside of gamedev I might want to write about from time to time.
My guiding principles
- Measure before you tweak. Understand, then optimize.
- Less friction. Tools should speed you up, not break your flow.
- Keep it simple. Today it’s a feature, tomorrow it’s maintenance.
- People over tooling. Processes should adapt to the team, not the other way around.
Contact
I’m always happy to meet new people — feel free to say hi (links in the sidebar).