About

About

Hi! I’m Anton. This is my personal corner — notes on game dev, tools, processes, and life.

Why this blog

First and foremost, it’s for myself: to capture what I did and why, so I can easily revisit decisions later — and look back with some healthy retrospection. Most posts will be about Unity development, but it won’t be limited to that; there are plenty of interesting things outside of gamedev I might want to write about from time to time.

My guiding principles

  • Measure before you tweak. Understand, then optimize.
  • Less friction. Tools should speed you up, not break your flow.
  • Keep it simple. Today it’s a feature, tomorrow it’s maintenance.
  • People over tooling. Processes should adapt to the team, not the other way around.

Contact

I’m always happy to meet new people — feel free to say hi (links in the sidebar).